![]() Each verse is a mission that takes place on a map - by following through the story, the game presents the players with multiple endings that build upon each other and carry on. The story itself is broken into chapters and verses. Zero, while still crass and rude during the entire game, starts to lighten up a bit and shows genuine concern for Mikhail at times throughout the story. For the most part, the only characters in the game that are given any development are Zero and Mikhail, the latter being a young dragon who has been reincarnated from an older dragon who is still impressionable and idealistic but progresses to become stronger and realise that some matters can't all be settled with just conversation. Having the characters talk this way makes it incredibly hard to have any attachment to them, as there is very little to their personalities other than associated traits that go hand-in-hand with their proclivities. Almost every piece of incidental dialogue during the game discusses the characters fetishes and when they are not discussing sex and fetishes they are talking about their hatred for each other. It would be fine to give these characters these attributes, but the problem with the characters is that their fetishes is all that they talk about. ![]() This aspect also spills over into the main focal point of the accompanying party members personalities - one character is represented by being a masochist who likes pain while another is a sadist who derives pleasure in hurting others. The Intoners themselves represent certain attitudes and desires, with one of the Intoners being completely chaste and pure while another is incredibly lustful. In Drakengard 3 there is a lot of talk about sex, with certain characters embodying one facet of it. Alongside this, the Intoners are also not the wholesome perfect Goddesses their followers believe them to be. ![]() Each of the sisters is treated as a goddess that has fanatical groups protecting them in what can only be described as a religion or cult, with certain parts of the game showing how devout and loyal these follows can get, some of which deals with issues of insanity and withdrawal-like symptoms. Through the conversations she has with Mikhail and her ever expanding party of characters, it is shown how resolute and determined she is in her goal, going as far as even killing all the followers of her sisters that get in her way, Zero shows that such actions feel natural to her and will constantly complain about the efforts she has to go through in order to track down and encounter her sisters - from this it could be seen that the sister Intoners are helpless victims just defending themselves, if not for how devout and fanatical the game makes their followers. It also doesn't help that Zero is quite the foul-mouthed protagonist. At first glance, Zero appears to be the villain that the player controls due to her fanatical devotion to murdering her sisters. Usually an RPG would have the player assume the role of a protagonist that has a noble goal of defeating the great evil terrorising the land and bringing peace to the world, but Drakengard 3 on the other hand doesn't paint things in such black and white terms, leaving a lot of character actions ambiguous for most of the game. Along with her Dragon companion Mikhail, Zero sets out to murder her sisters One, Two, Three, Four and Five, thus ending the rule of the intoners and changing the fate of the world in the process.ĭrakengard 3 starts out with a very simple premise often found in RPGs, but puts a very unique spin on it. Set in a world governed by a group of Goddesses known as the “Intoners”, Drakengard 3 follows the ruthless quest of their annihilation at the hands of the oldest of the Intoners, “Zero”.
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